![]() As long as the expected equipment for a given room is present in the room area, it is considered usable. This allows a layout flexibility that is crucially absent from the three other similar hospital management simulation video games. The options for constructions and decorations are legions, and, icing on the cake, rooms aren’t defined by walls. With up to 9 different department sharing facilities (common room, bathroom, operating room) or not, there is always something to build, improve or optimize. In the same vein, hospitalized patients don’t just walk around anymore, they are properly carted around on stretchers by nurses between examination rooms and the different wards depending on the criticality of their condition. Procedures are closer to the real ones and consequently rooms require more critical pieces of equipment like defibrillators, bio-hazard trash bins or other laboratory fume hoods. House watchers surely will recognize the infamous Lupus disease with its plethora of symptoms, each one insufficient to properly ensure such a rare diagnostic.īecause of the commitment to realism, the simulation got interestingly more complex. This means all the illnesses are real, the symptoms to figure them out are real as well, and the treatments to cure them all exist. Instead of the tried and tired wacky hospital management simulation that the three previously mentioned games offer with varying degrees of success, this game went its own way with a bet on realism. However, Project Hospital really captured my attention. Patient files are detailed and informative about real-world medicine. Which is probably perfect for anyone not having known the original, but left me unimpressed because I played Theme Hospital through and through. Without bringing anything really new to the table, it just felt like a slightly larger version of Theme Hospital. Two Point Hospital, played during a free period on the Steam platform, seems to me closer to the original to a fault. Bland 3D graphics, a forgettable scenario, unwarranted Sims-like interactions and a simulation pretty much already decided for you made it a hard pass for me. I reviewed Hospital Tycoon almost a decade ago and found it way inferior to Theme Hospital. DR Studios in 2007 with Hospital Tycoon, then in 2017 separately Two Point Studios (founded by ex-employees from Bullfrog Productions) with Two Point Hospital and Oxymoron Games with Project Hospital. Since then, exactly three studios have tried to run the gauntlet, interestingly at 10 years intervals. ![]() Featuring wacky humor and silly diseases alongside building freedom and an interesting simulation to optimize, it unwillingly set the standard for video game hospital management simulations, as much as Dungeon Keeper, released later the same year, would set the standard for the newfangled genre of evil dungeon management games and usher generations of copycats. In 1997 Bullfrog Productions released Theme Hospital, the second management game in the Theme series which started with the popular Theme Park in 1994. ![]()
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